Here's the deal: Yes, you woke up underwater in a fountain (of all things) and that was probably uncomfortable. Maybe you threw up on yourself a little. (Sorry about that.) And yeah, you're in a place you've never seen before and you don't know how you got here — Look, we all know the drill. It's confusing, it's upsetting... What the heck is this smart watch thing? Why are you wearing medical scrubs like an escaped mental patient? Why are you in the Pacific Northwest? Why does that dog have a face like a crocodile?
6I is a loosely plot-guided, open world game with survival elements. Characters are plunked in the middle of an Earth-like terraformed area on a large island in Who-Knows-Where, each of them assigned a color and corresponding power to ostensibly help them get through being stuck there. The Observers who put them there (that would be you, player-person) range from generous to sadistic, sometimes giving gifts, other times giving "gifts," if you know what we mean. (It means terrible things. "Gifts" means terrible, awful things.)
We're not a horror game, although every once in a blue moon we'll use horror elements in plot on a totally opt-in basis. And oh yeah, we have plot! Lots of it, and you can volunteer every month! Wait... you hate plot? We also have not-plot! You do you, player-person. Our world is expansive with loads of features you can choose to use or choose to ignore if that's your thing. We're not into pissing in anybody's cornflakes, and we're designed to make it easy to jump into the game however suits you.
SIXTH ITERATION
Here's the deal: Yes, you woke up underwater in a fountain (of all things) and that was probably uncomfortable. Maybe you threw up on yourself a little. (Sorry about that.) And yeah, you're in a place you've never seen before and you don't know how you got here — Look, we all know the drill. It's confusing, it's upsetting... What the heck is this smart watch thing? Why are you wearing medical scrubs like an escaped mental patient? Why are you in the Pacific Northwest? Why does that dog have a face like a crocodile?
6I is a loosely plot-guided, open world game with survival elements. Characters are plunked in the middle of an Earth-like terraformed area on a large island in Who-Knows-Where, each of them assigned a color and corresponding power to ostensibly help them get through being stuck there. The Observers who put them there (that would be you, player-person) range from generous to sadistic, sometimes giving gifts, other times giving "gifts," if you know what we mean. (It means terrible things. "Gifts" means terrible, awful things.)
We're not a horror game, although every once in a blue moon we'll use horror elements in plot on a totally opt-in basis. And oh yeah, we have plot! Lots of it, and you can volunteer every month! Wait... you hate plot? We also have not-plot! You do you, player-person. Our world is expansive with loads of features you can choose to use or choose to ignore if that's your thing. We're not into pissing in anybody's cornflakes, and we're designed to make it easy to jump into the game however suits you.
And did we mention our AC is wicked low? And that you can buy back canon powers? And that we have purple alpacas who love strawberries?? It's almost enough to make you forget about that whole throwing up on yourself part.