counterblows: (Default)
𝚊𝚐ε𝚗𝚝 𝚠𝚊𝚜𝚑𝚒𝚗𝚐𝚝𝚘𝚗 ([personal profile] counterblows) wrote in [personal profile] enablemeplz 2018-08-30 12:43 am (UTC)

ngl it was super survival-based at first but after the first few establishing months, it shifted pretty evenly into a more exploration and innovation-based setting instead. the only "survival" aspect that i'd say still plays a part in day-to-day life is the fact that most of the setting is pretty low-tech, but characters also upgrade and innovate as they go (i.e., we didn't start with a network, but characters were able to get a bulletin board working within a few months of the game's start, and have now progressed to walkie-talkie like communication devices with screens and shit)

events tend to vary a lot more wildly; we run the gamut of horror to action to even...i guess mystery? we had like this hanahaki disease/honesty plot last month, idefk what genre to put that under besides "fucking anime as hell"

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting