You do not belong here. The world around you is a dense hive of humanity and technology, buildings glowing bright with neon electric colors piercing high into the burning blue sky. The city's crowds pass you on the street without a glance. They have no idea of what you are or where you're from. But they do sense one thing: something in this world is breaking apart, thick in the air and shuddering in the ground under their feet.
Will you find the source, or an answer to why you're here? Are you the cause of this deterioration or the solution? Does this world matter to you, or is there something more important waiting beyond the horizon? All you know is that you have been changed. Now it's time to make a decision. Will you look for answers, or just a way home?
MEADOWLARK is a panfandom sci-fi/science fantasy cyberpunk game set on a far future Earth radically changed by war, climate change and a series of catastrophic geological phenomena. The human race now live in dense mega-cities, carefully contained under firm government controls, or terraforming colonies orbiting several planets and moons.
Characters arrive in game having already been in this world for several months. Experiencing the effects of heavy sedation, and showing signs of multiple medical procedures, they have no memory of where they have been held, what has been done to them, or how they came to be here. They have been left with lasting changes: a neural implant in their head, and some unknown glowing blue matter fused into their sternum which prevents use of canon powers while also providing a shared empathy bond and a new power.
Primarily constructed as an open-world setting with an over-arching core mod plot, Meadowlark is designed to adapt and adjust to the choices characters make and the paths they forge through the game. As the world begins to experience a series of strange and cataclysmic events, characters will find that the mystery of what happened to them is linked to the fate of this solar system and the people living in it. They will be pushed to make many choices and explore their own beliefs and motivations as they move through a world disrupted by the threat of an oncoming apocalypse, when all they may truly want to do is simply return home.
MEADOWLARK | A CYBERPUNK OPEN-WORLD PANFANDOM GAME
Will you find the source, or an answer to why you're here? Are you the cause of this deterioration or the solution? Does this world matter to you, or is there something more important waiting beyond the horizon? All you know is that you have been changed. Now it's time to make a decision. Will you look for answers, or just a way home?
MEADOWLARK is a panfandom sci-fi/science fantasy cyberpunk game set on a far future Earth radically changed by war, climate change and a series of catastrophic geological phenomena. The human race now live in dense mega-cities, carefully contained under firm government controls, or terraforming colonies orbiting several planets and moons.
Characters arrive in game having already been in this world for several months. Experiencing the effects of heavy sedation, and showing signs of multiple medical procedures, they have no memory of where they have been held, what has been done to them, or how they came to be here. They have been left with lasting changes: a neural implant in their head, and some unknown glowing blue matter fused into their sternum which prevents use of canon powers while also providing a shared empathy bond and a new power.
Primarily constructed as an open-world setting with an over-arching core mod plot, Meadowlark is designed to adapt and adjust to the choices characters make and the paths they forge through the game. As the world begins to experience a series of strange and cataclysmic events, characters will find that the mystery of what happened to them is linked to the fate of this solar system and the people living in it. They will be pushed to make many choices and explore their own beliefs and motivations as they move through a world disrupted by the threat of an oncoming apocalypse, when all they may truly want to do is simply return home.
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