The first thing you notice when you wake is that you're cold — freezing. Alone, in near darkness, on a hard metal surface. A couple of seconds after you gain consciousness, you hear shaky machinery sounds, a few lights come on, and then you realize you're on a spaceship that sounds like it needs a tune-up or twenty.
The voice of the ship's AI speaks suddenly:
❝My name is Vasilisa. I brought you here because need your help; this reality is breaking, and we have a lot of planets to stop in on and save. I don't have enough energy to take you back to your home just yet, but if you help me, I can return you there when this reality is no longer at risk. If I returned you to your home now, you would probably resemble something that went through a blender. I can, however, try to make your stay here easier in the meantime.
You should have a device on your person. This will allow you access to the ship's communication network, but it will only allow you to speak with myself and the other temporary inhabitants of this ship just like yourself. You have your own assigned living quarters, as well. You'll find out other things as you explore the ship and the planets we're going to, but for now, I don't have time to explain it all.
One more thing? Do buckle up. We're about to go on a bumpy ride.❞
SINE DIE is a panfandom DWRP game that combines elements of sci-fi and fantasy. Characters are brought on a ship, and split their time between being ship-bound, with stops to new environments every month (sometimes every other month). The game relies heavily on character-driven survival and exploration; the metaplot will be revealed as players have their characters investigate. There are chances for adventure and slice-of-life; players are encouraged and enabled to get what they would like out of the setting.
SINE DIE - RESERVES OPEN NOW, APPS OPEN FEB 16
The first thing you notice when you wake is that you're cold — freezing. Alone, in near darkness, on a hard metal surface. A couple of seconds after you gain consciousness, you hear shaky machinery sounds, a few lights come on, and then you realize you're on a spaceship that sounds like it needs a tune-up or twenty.
The voice of the ship's AI speaks suddenly:
❝My name is Vasilisa. I brought you here because need your help; this reality is breaking, and we have a lot of planets to stop in on and save. I don't have enough energy to take you back to your home just yet, but if you help me, I can return you there when this reality is no longer at risk. If I returned you to your home now, you would probably resemble something that went through a blender. I can, however, try to make your stay here easier in the meantime.
You should have a device on your person. This will allow you access to the ship's communication network, but it will only allow you to speak with myself and the other temporary inhabitants of this ship just like yourself. You have your own assigned living quarters, as well. You'll find out other things as you explore the ship and the planets we're going to, but for now, I don't have time to explain it all.
One more thing? Do buckle up. We're about to go on a bumpy ride.❞
SINE DIE is a panfandom DWRP game that combines elements of sci-fi and fantasy. Characters are brought on a ship, and split their time between being ship-bound, with stops to new environments every month (sometimes every other month). The game relies heavily on character-driven survival and exploration; the metaplot will be revealed as players have their characters investigate. There are chances for adventure and slice-of-life; players are encouraged and enabled to get what they would like out of the setting.