There are no world-ending monstrosities, no inter-dimensional science projects, no conscious use of magic. There's simply a moment, frozen in time, a person - you - who is unique enough to be noteworthy, and a dusty, old library.
A liminal space.
A space betwixt and between the familiar and the completely unknown. A time between the 'what was' and the 'next.'
The Library exists between worlds, in no true space of its own, and contains the sum of all knowledge across every universe, both extant and yet-to-be. It is the home of stories. The world of worlds. The multiverse itself. It is both new and old, but as is the way with places, with items containing such age and power, it's taken on a life of its own, in a way. It won't speak to you, but it is very, very alive.
And it is concerned.
You see, when a story is told over, and over, and over, and over, ad infinitum, it is subject to changing, to transforming. When a story enters the consciousness of the many, it is difficult to remember where it began. Pages can tear. Words can be worn off the paper after hundreds, thousands of hands touching them. Narratives can change after millions upon millions of voices speak them. And so, some books in the library have begun to fade. Pages have gone blank. Soon, only the derivatives - and the derivatives of derivatives - will be left.
The Library is a powerful existence, but it cannot write. It can; however, place characters onto a page. It can; however, remember roughly how a story is supposed to go. It can; however, force a cast into their given roles, and record what occurs.
And so, it can restore its stories, one at a time.
Liburutegia is a panfandom, fairytale-inspired game with elements of psychological and body horror during events. It is set in the mysterious Library itself, and character actions during story events will have a direct impact on the outcome of the stories themselves, but a negligible impact on the library as a whole. Outside of events, the game has the potential to have a slice of life feel in an unsettling, liminal space.
Liburutegia | A Panfandom, Fairytale-Inspired Horror Game
There are no world-ending monstrosities, no inter-dimensional science projects, no conscious use of magic. There's simply a moment, frozen in time, a person - you - who is unique enough to be noteworthy, and a dusty, old library.
A liminal space.
A space betwixt and between the familiar and the completely unknown. A time between the 'what was' and the 'next.'
The Library exists between worlds, in no true space of its own, and contains the sum of all knowledge across every universe, both extant and yet-to-be. It is the home of stories. The world of worlds. The multiverse itself. It is both new and old, but as is the way with places, with items containing such age and power, it's taken on a life of its own, in a way. It won't speak to you, but it is very, very alive.
And it is concerned.
You see, when a story is told over, and over, and over, and over, ad infinitum, it is subject to changing, to transforming. When a story enters the consciousness of the many, it is difficult to remember where it began. Pages can tear. Words can be worn off the paper after hundreds, thousands of hands touching them. Narratives can change after millions upon millions of voices speak them. And so, some books in the library have begun to fade. Pages have gone blank. Soon, only the derivatives - and the derivatives of derivatives - will be left.
The Library is a powerful existence, but it cannot write. It can; however, place characters onto a page. It can; however, remember roughly how a story is supposed to go. It can; however, force a cast into their given roles, and record what occurs.
And so, it can restore its stories, one at a time.
Liburutegia is a panfandom, fairytale-inspired game with elements of psychological and body horror during events. It is set in the mysterious Library itself, and character actions during story events will have a direct impact on the outcome of the stories themselves, but a negligible impact on the library as a whole. Outside of events, the game has the potential to have a slice of life feel in an unsettling, liminal space.
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