Hello, Da. I do not think I know you, but am pleased to meet you and appreciate you responding!
I do not think that this is treating players like children and I am very sorry if it comes across that way. I am unfamiliar with Miliways, and am presuming from context that it was a game a while back? I am not trying to be super squeaky clean so much as I am trying to avoid triggering people. Myself included to be completely honest.
As to interest, I did get some interest when asking around small scale (on my own plurk and through the game's mod plurk which was replurkable) and did have some people interested in NPCing, helping out, and generally playing. None of the people were up for full on modding, which is fair enough. It is a lot of work.
As to canon OCs and CRAUs... I have met a lot of players who have played one or the other and have done really well with it. I also enjoy canon OCs on occasion and honestly have a lot of characters with CRAU because their arcs in a game ended, or their game ended, but I am not ready to stop playing them yet. I want to see more places willing to accept those kinds of characters, and believe in trying to be the change I want to see in the world. Yes, there are some cases where those kinds of characters can be problematic. But there are some characters in nearly every category who can be problematic. If we disregard all character categories that have a few potentially problematic individuals... what would any of us be able to play? I would rather take things on a case by case basis.
That said, canon OCs and CRAU can be exactly that. Taken on a case by case basis. We mods would have to decide in advance enough of what can be said so that players have guidelines to know that if theirs is one that needs to be looked at individually they are not being singled out. So long as we can make that clear, I am open to mod discussions on individual characters that run the risk of being problematic, as individuals.
I hope that clarifies and helps!
I appreciate that there are a lot of hurdles, and that I am being ambitious. But I would rather try and fail than not try at all, so long as no one gets hurt by my failure. And more, if I try and learn from the attempt, and find a way to succeed in a modified form, then that is also progress. If nothing else, I would rather try for everything and have to reduce my list and work with other moderators towards, well... moderation, than to create something that I will always be frustrated by. It is easier, I think, to start big and restrict down as needed, then to never try for anything big and always feel like you could have done more.
Anyway, that is my thoughts on the matter. And I appreciate yours.
I will say that if the pool of players starts small, that would be fine by me. Possibly even ideal, since I am still new to DW modding and a smaller player base will help me find my feet and iron out anything that we as mods missed the first time around. I believe in the concept enough that I feel like if we start small, interest will grow. And organic growth would be a wonderful long term goal.
no subject
I do not think that this is treating players like children and I am very sorry if it comes across that way. I am unfamiliar with Miliways, and am presuming from context that it was a game a while back? I am not trying to be super squeaky clean so much as I am trying to avoid triggering people. Myself included to be completely honest.
As to interest, I did get some interest when asking around small scale (on my own plurk and through the game's mod plurk which was replurkable) and did have some people interested in NPCing, helping out, and generally playing. None of the people were up for full on modding, which is fair enough. It is a lot of work.
As to canon OCs and CRAUs... I have met a lot of players who have played one or the other and have done really well with it. I also enjoy canon OCs on occasion and honestly have a lot of characters with CRAU because their arcs in a game ended, or their game ended, but I am not ready to stop playing them yet. I want to see more places willing to accept those kinds of characters, and believe in trying to be the change I want to see in the world. Yes, there are some cases where those kinds of characters can be problematic. But there are some characters in nearly every category who can be problematic. If we disregard all character categories that have a few potentially problematic individuals... what would any of us be able to play? I would rather take things on a case by case basis.
That said, canon OCs and CRAU can be exactly that. Taken on a case by case basis. We mods would have to decide in advance enough of what can be said so that players have guidelines to know that if theirs is one that needs to be looked at individually they are not being singled out. So long as we can make that clear, I am open to mod discussions on individual characters that run the risk of being problematic, as individuals.
I hope that clarifies and helps!
I appreciate that there are a lot of hurdles, and that I am being ambitious. But I would rather try and fail than not try at all, so long as no one gets hurt by my failure. And more, if I try and learn from the attempt, and find a way to succeed in a modified form, then that is also progress. If nothing else, I would rather try for everything and have to reduce my list and work with other moderators towards, well... moderation, than to create something that I will always be frustrated by. It is easier, I think, to start big and restrict down as needed, then to never try for anything big and always feel like you could have done more.
Anyway, that is my thoughts on the matter. And I appreciate yours.
I will say that if the pool of players starts small, that would be fine by me. Possibly even ideal, since I am still new to DW modding and a smaller player base will help me find my feet and iron out anything that we as mods missed the first time around. I believe in the concept enough that I feel like if we start small, interest will grow. And organic growth would be a wonderful long term goal.