Technological things tend to not be a problem, and Matthew, who is some kind of technology magician in canon, can still interface with telephone lines, so I don't think Path of Technomancy should be an issue.
The Daimonion Disciplines will depend on if it's presented as a telepathic ability or not, I think. If they aren't telepathic, they should work - we have a Changeling who can see people's deepest fears and as long as they don't summon an actual creature from another plane but just make something up, there should be no problem with the summoning; and yeah, I think the one and two dot ones shouldn't be an issue either as long as they don't count as telepathic (again, Dominate is permissible because it's not telepathic).
The power cap info on the FAQ is here and all mods are tabletop roleplayers so there's understanding of how tabletop ability mechanics work (including one mod, obiisama who is a WoD player herself and should be able to answer questions about WoD stuff from a mod perspective, if you'd like to hit her up on plurk - our mods are very open to being hit up about things personally on plurk).
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The Daimonion Disciplines will depend on if it's presented as a telepathic ability or not, I think. If they aren't telepathic, they should work - we have a Changeling who can see people's deepest fears and as long as they don't summon an actual creature from another plane but just make something up, there should be no problem with the summoning; and yeah, I think the one and two dot ones shouldn't be an issue either as long as they don't count as telepathic (again, Dominate is permissible because it's not telepathic).
The power cap info on the FAQ is here and all mods are tabletop roleplayers so there's understanding of how tabletop ability mechanics work (including one mod,