➜ Imagine a space that is both sentient and infinite, fueled only by the interactions of its inhabitants, both physical and emotional, and you have the Clock.
Inspired by Doctor Who's TARDIS, Harry Potter's Room of Requirement, Arabian djinni stories, The Hitch-Hiker's Guide's Restaurant at the End of the Universe and The Redemption of Althalus' House at the End of the World, the Clock Box is a contained magical space with the ability to shift and change at will, produce items and settings from nothing, and even alter its inhabitants. Whether it's a magic space imbued with its creator's personality or an entity in its own right is unknown, but the Clock has both an immense desire to please, a scientific curiosity about the psychology of relationships, and occasionally a ridiculous sense of humor. Physically, the Clock is an infinite series of rooms and doors, from broom closets to spaces vast enough to hold an ocean, looping in on itself and shifting near-constantly, the only method of navigation being by force of will. Fortunately, as it's not malicious and enjoys interaction, it tends to bring its inhabitants together rather than stranding them alone in its endless maze of wonders.
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➜The Clock Box is a casual panfandom game focused on character development, forming close character relationships, desires and cravings, physical intimacy, exploring the setting, and investigation and problem-solving. Characters are encouraged through use of the setting and the Clock's tendency to abuse tropes to develop close relationships with fellow inhabitants. Characters are also encouraged to explore their surroundings, create their own spaces through the forces of belief and imagination, and are given hints and clues as to the nature of the Clock and how they might come to understand it and maybe, to figure out how to go home...if they decide they want to leave.
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➜Activity is check in only with both IC and OOC rewards for submitting activity. The game is currently small with a relatively slow but consistent pace, and is backtag friendly. Events are run monthly, optional, and range from physical or powers-based character changes to setting changes to parties. Clock Box accepts canon characters, original characters, canon AU characters, or CRAU characters (within reason). While the game is usually invite-only, we are currently offering mod invites with the submission of 10 comments from the TDM. Applications are always open.
The Clock Box ➜ Reserves, Apps, and TDM open now!
➜ Imagine a space that is both sentient and infinite, fueled only by the interactions of its inhabitants, both physical and emotional, and you have the Clock. Inspired by Doctor Who's TARDIS, Harry Potter's Room of Requirement, Arabian djinni stories, The Hitch-Hiker's Guide's Restaurant at the End of the Universe and The Redemption of Althalus' House at the End of the World, the Clock Box is a contained magical space with the ability to shift and change at will, produce items and settings from nothing, and even alter its inhabitants. Whether it's a magic space imbued with its creator's personality or an entity in its own right is unknown, but the Clock has both an immense desire to please, a scientific curiosity about the psychology of relationships, and occasionally a ridiculous sense of humor. Physically, the Clock is an infinite series of rooms and doors, from broom closets to spaces vast enough to hold an ocean, looping in on itself and shifting near-constantly, the only method of navigation being by force of will. Fortunately, as it's not malicious and enjoys interaction, it tends to bring its inhabitants together rather than stranding them alone in its endless maze of wonders.
.
➜The Clock Box is a casual panfandom game focused on character development, forming close character relationships, desires and cravings, physical intimacy, exploring the setting, and investigation and problem-solving. Characters are encouraged through use of the setting and the Clock's tendency to abuse tropes to develop close relationships with fellow inhabitants. Characters are also encouraged to explore their surroundings, create their own spaces through the forces of belief and imagination, and are given hints and clues as to the nature of the Clock and how they might come to understand it and maybe, to figure out how to go home...if they decide they want to leave.
.
➜Activity is check in only with both IC and OOC rewards for submitting activity. The game is currently small with a relatively slow but consistent pace, and is backtag friendly. Events are run monthly, optional, and range from physical or powers-based character changes to setting changes to parties. Clock Box accepts canon characters, original characters, canon AU characters, or CRAU characters (within reason). While the game is usually invite-only, we are currently offering mod invites with the submission of 10 comments from the TDM. Applications are always open.
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